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Unforgivable Sin

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Unforgivable Sin

Post by Kuori Bara on Mon Jan 25, 2010 8:17 pm

In the land of Menitiros there was an old legend. It spoke of four heavenly creatures each representing an element and a direction. There was the Azure Dragon, creature of the East and the wind. Creature of the South and fire was the Scarlet Phoenix. Creature of the West and the earth was the White Tiger. And finally the creature of the North and water was the Black Tortoise. Every a hundred years, a child is chosen at the time of their birth by each the four heavenly creatures to pass on their abilities, and legend has it that if the four chosen by the heavenly creatures are all brought together to a certain location, the creature representing the center and element of the void, sky, and heaven would be summoned.

The legend described the creature of the center was a majestic white being with a human-like figure. The being had white feathered wings and silver hair cascading like a waterfall down to its waist. But no one has ever actually seen the creature of the center for the prophecy had never been fulfilled.

Although, there were seven people who wished to see the creature of the center for themselves and formed a small group to bring the four chosen ones together. As they tried to bring the four together, they found out something about the creature of the center. And the truth was horrifying.


Okay...Kuori decided to create the first statistical RP on this site, and hopefully this will work out well...this RP will be close to the same format as Final Fantasy Tactics...also, PM KUORI YOUR APPLICATIONS!

Application:

Name: The name of your character
Level: 1
Next Level: 0/10
Appearance: Put them in Spoilers.

Profession: This can be whatever you want. Here are some examples of some professions: Warrior, Fighter, Black Mage, White Mage, Arcane Mage, Knight, Dragoon, Archer, Pirate, Dancer, Bard, Barbarian, Time Mage, Green Mage, Thief, Blue Mage, Summoner, Gambler, Trickster, Magician, Ninja, Samurai, Psychic Iniate, Equipment Kineticist, Fusilier, Beastmaster, and the list could go on. :3

Weapons: You pick your own weapons depending on what your job is. The weapon must be somewhat of an beginning weapon though. Examples: A Pirate could start off with a Fragile Rapier, a Gambler could start off with Ripped Cards, a Fusilier could start off with Antique Pistol, or a White Mage could start off with a Cracked Staff.

Armor: It is the same sense as weapons. Examples: A Knight could start off with Rusty Mail, a Ninja could start off with Tattered Garments, a Beastmaster could start off with a Dirty Shawl, or a Black Mage could start off with Holey Robes.

Accessory: This one is a little different, but only slightly. Once again, you choose your own accessory and I will add it to the Inventory. You can name it anything you like and can be almost anything, but try to restrain yourself as the others have. The difference with this item is that you choose which stat boost you want. Here are the options: HP+5, MP+5, Atk+1, Def+1, Int+1, Spr+1. You can either boost your dominant stat or a stat that seems to be lacking.

A-Ability: This stands for Action Ability and is a summary of the definition of all your special attacks. For example: Time Mages can cast Slow, Stop, Haste, etc. and their overall A-Ability is called Time Magicks. A Dragoon can use Jump, Ice Breath, Fire Breath, Thunder Breath, Howling Gale, etc. and his A-Ability would be Draconic Artes (or something; feel free to be creative XD). A Barbarian can use Rage, Boulder Smash, Reckless Rush, etc. and his A-Ability would be called Immense Anger or something of the sort. I hope that clarifies it.

+ This is your first special attack and is dependent on your job and A-Ability once again. Just put what the NAME is, what the attack DOES, how much DAMAGE the attack deals, and the RANGE of the attack. Damage: This can be based on ATK or INT depending on your job. If you’re a Mage, then it would be INT. If you’re a Warrior, then ATK would be the best option. After that, you have to determine the percentage of that stat. Keep it between 100% and 120% for now. Example: Here could be the first attack for a Fighter-- Powered Strike: Punches the enemy with slightly increased power. 110% Atk Dmg. Range: Adjacent Cell. 9 MP. (I will determine MP cost).

+ Same thing as above. It is more or less another beginning technique.

A-Ability: This is your second A-Ability. Right now, it is set to “Item” as default. However, when you reach a certain level, you will be offered with a Promotion and could possibly have another A-Ability similar to the one above.

R-Ability: This stands for Reaction Ability. This is an ability that activates in response to a certain action. You can NOT start out with one of these. The only way you can get one is by expending 3 Skill Points which are rewarded at the end of battle. Example: Counter: When attacked, deals 50% of damage taken back at the enemy as long as it is within range. Immortal Body: When character is KOed, revives automatically in 3 turns with 20% HP. Pickpocket: When attacked, steals an item from the attacking enemy.

S-Ability: This stands for Support Ability which can be activated at the whim of the user unless the user decides to place a limitation on the ability. Support Abilities can only be used ONCE per battle unless the ability is always active (Passive). Examples: Spirit Tap: Restores 10% of Max MP for 5 turns after MP reaches an unusable amount; Intangible: Immune to Physical attacks, but Magical attacks deal double damage. (Passive); Dragon Power: Raises ATK by 25% for 3 turns.

Finishing: This is an exceptionally powerful ability, mainly because it has the power to pierce the enemy’s DEF and SPR. Be creative. Just give your Finishing a name and an element (Fire, Water, Ice, Thunder, Wind, Earth, Holy, Dark, or Neutral). This is the formula to calculate damage: Base ATK or INT x 2 (x 2 if enemy is weak against the element) = Total DMG. This ability also has the power to instantly kill an enemy with less than 50% HP (only if they are NOT a Boss creature). This ability can only be used ONCE per battle.

Stats: These will be determined by me depending on what job you choose, so don’t worry about it. Here are the stats that your characters will have when I give them to you:
- HP: Hit Points. This is the measure of how much damage a character can endure before becoming incapacitated. If HP equals 0, then the character gains the KO status and can no longer participate in battle unless revived using an A-Ability or an item. If all characters are KOed, then the mission ends in failure.
- MP: Mana Points. This is the measure of the capacity of mana that a character possesses. All A-Abilities cost a certain amount of MP and when MP equals 0, they cannot be used.
- ATK: Attack. This is the measure of how much physical damage a character can deal. This stat is increased by equipping certain weapons and/or accessories.
- DEF: Defense. This is a measure of how much a character can resist physical attacks. This stat is increased by equipping certain armor and/or accessories.
- INT: Intelligence. This is a measure of a character’s knowledge of the workings of mana. In essence, it is how strong a character’s magic is. This stat can be increased by equipping certain weapons and/or accessories.
- SPR: Spirit. This is a measure of how much magical damage or INT-based damage a character can resist. This stat is increased by equipping certain armor and/or accessories.
- Movement: This is a measure of how far a character can move in a turn. Every character has a base movement of 2 cells, but that can be increased depending on which job the character chooses.

Skill Points: These are also a vital part of this game. Skill Points are earned after leveling up and completing Requests and are used to purchase abilities. A-Abilities cost 1 SP, S-Abilities cost 2 SP, and R-Abilities cost 3 SP. Also, Skill Points can be used to upgrade A-Abilities that you have already learned by increasing their damage (10% intervals), changing the range (1 cell intervals), or adding a special effect (1 effect intervals). For each alteration that you make to the ability, it will cost 1 Skill Point. You start with 0.

PM Kuori for any questions...
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Kuori Bara

Posts : 15
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Join date : 2010-01-02
Age : 22
Location : It is you now Ferret...XD

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